Return to the Amnesia anime version, I commented that I feel like watching someone playing the game.Now, playing this game, I have to at least partially undo it: the game is much more interesting and addictive than anime could ever be.The main reason is that our nameless heroine shows traces of a distinct personality, which becomes more clear to them in history.She is not just an empty card;He is a person in itself with quirks, opinions and other personality elements that make her much more attractive than her boring anime counterpart.Although there are still moments with empty cards – after all, the poor young woman completely lost her memories – she feels more like a fully realized character in the game, and this makes it a better way to learn about history.
As you may remember from the adaptation of anime, the basic story is that our heroine woke up on the first of August without memories of previous days.A strange kid with horns turns nearby, who only she sees, and after she tells her that her name is Orion, she explains that it was through his mistake that she got amnesia.Orion tries to lead her and help her through life in search of her memories, and this includes both going to work in the Maid No Hitsuji cafe, as well as interaction with one of five young men who could be her boyfriend.Everyone carries their own dangers, and the bad ends happen when you fail to catch a guy and solve the mystery of what happened in the days preceding the first August.And vice versa, happy endings are when you get a guy and realize what brought things to the place where they were at the beginning of the game.
Amnesia: memories are interesting because they don’t have much in common; Instead, it is more a prologue with Orion, in which you can choose the name of your character before choosing the route you want to set off. Four routes are available from the beginning, all coded cards: diamond (toma), clover (kent), heart (shin) and pik (ikki). The last path, Ukyo, unlocks after reaching a good end to four previous ones, and its representative card is Joker. This makes sense when you start to guess what is happening to him, because he is really a symbol of this story and a character that least suits the trails of the genre. Of course, you have to play the UKYO route as the last one, but there is some space to move with the order of the others; I played in the order of Shin, Ikki, Kent, Tom. Of the four routes in the suits, Kent was my favorite, and Tom was my least favorite, because he devotes himself to some very dubious romance traces – let’s just say that if you prefer your romances to be consensual on all fronts, Tom will probably be a problem for you.
Interestingly, in the way the routes work in this game, all characters (except Orion) are completely different in terms of interaction with the heroine and responding to storytelling. A character that can be your ally in one world is your enemy in another, and although the heroes will behave on others, their closeness with the heroine is the ultimate factor deciding about their personality and actions. Although there are some similarities in places where history goes on in different worlds, each of them is a really separate history, and Ukyo finally gives us answers why this is so. It seems more that each route takes place in a completely different world than in something like the Steam prison, where the heroine’s election brings various potential love interests to different roles depending on the route. As a selection of narrative, Amnesia works very well and really gives memories an advantage over other otome games, because each game is completely different, and not only because romantic interests match different types of personality.
The graphics of the game are extremely pretty, which really works both in time and in various ports that the game has gone through; Before this release, he came out (in English) on PS Vita and PC, and it really looks just as good on the big screen as on the smaller portable version of the switch. While the outfits can be picky and bizarrely addicted to the buckles (looking at you, kent), they are stylish in them that harmonize with fantasy elements, and if UKyo looks – as Dub anime put it – a sexy taxi driver, well, his route It is so strong that it is easy to ignore it. Music is also quite good in a quiet, largely underestimated way, and various elements of the game – visual effects, music and voice – everything goes well together, creating a addictive whole. As it is typical of the genre, the gameplay consists in reading and making choices at different times of history, with the previous choices displayed in a different color after a replay. The balance of the election is good, you do not feel overwhelming or too rare.
Not to mention too much about the story itself (because it really is a better game if you put everything for yourself, regardless of the anime), Amnesia: Memories are a very satisfying experience.The slow discovery of what is behind the heroine’s past, equally well suggested in all four suit worlds, and then revealed in UKYO, is intriguing and well balanced, and visualizations and sounds (both music and acting) are beautifully made.If you’ve already played it on PS Vita or Steam, it will not necessarily take advantage of the transfer to Switch, but with the release of the Fandisc Amnesia sequels: Later X Crowds, a good time has come to recreate the original or to jump into the series for the first time.