The Legend of Vox Machina – Episode 10

Hello everyone and welcome to Wrong Every Time again.Today I come to you for one mastering session of Dungeons older and I hope that I managed to deal with the second session of my campaign and the first containing our entire team of four.Dynamics was much more chaotic in the case of four players, mainly because the fourth player is the embodiment of chaos itself, but I think I went quite well.They were chased for prizes, attended festivals, and the whole gang was involved in a kind of folk horror, ritual forest.Because I am myself, I am sure that it is not a surprise that my first scene draws largely from Wicker Man and his ghostly compatriots.

Our second session also provided me with many test lessons after fire, ranging from the diverse nature of players’ investments, to determining the expectations of player agency.Effective DM requires paying special attention to players’ desires and often seeking what they want, better than themselves.In our last campaign, our DM tried to improve captain Chaos with the help of more mechanical tools that only slowed down the game – in our campaign I gave him a greater scope of creative expression, which resulted in the satisfaction of players without additional complexity.On the other hand, my initial use of a robbery mission to debut in the game, set some perhaps not to maintain the expectations of players’ ability to initially determine each combat clash, which may result in some inevitable grade on the line.

All this is an impossibly complicated network of mechanical, creative and personal worries, which only makes me impress with Mercer’s ability and crew to move around this conceptual maze. The last episode saw Percy put on his intended coat of the Savior Whitestone, just to immediately return to his form of the dark avenger. Such intentional behavior of the anti-party of the party creates a great drama, but the difficult writing of the campaign, which makes me suspect that Mercer and Percy’s player basically co-spent the whole arch. The Master of the Dungered Master suggests that DM create separate results for success, partial success and failure in each case, but with all due respect to the Dungered Master guide, it is damn stupid and does not work in this way. Complex narratives require some extent the predictability of the player, so I will watch closely how Mercer repairs the scales when we continue our journey. Let’s go back to Vox Machina!

Episode 10

Percy’s pistol informs us that this woman is Dr. Ripley, a key conspirator in the fall of Percy’s family, who literally stuck a knife into her mother’s neck.So, a little unpleasant feeling

She was also a chosen BlackBRiR torturer, inflicting terrifying wounds to Percy and his sister, trying to discover the secrets of Whitestone.I mean, this woman should probably be lost?He does not see the redemption of Disney in his future

Cassandra turns his shot, but for an understandable reason: Ripley probably has information that he can use

For the second time he repels his shot, asking that he was considering interrogation instead.Between this episode and the last it seems quite clear how Mercer directs this narrative: Cassandra is his player avatar, pushing the player Percy in the direction of the most dramatically satisfying results.Percy’s tendency to more dramatic character mediation is in fact a great advantage of this general player team, but it should be directed to avoid narrative blind alleys.A character like Cassandra, which Percy has tight reasons in the universe to respect and be obedient, is an ideal tool that ensures that this narrative will be solved in a dramatically coherent way

Of course, a tool such as Cassandra must be used with care.If a non -player character begins to manage all your team’s actions, the team will stop feeling that he has any control or contribution to his own adventure.But considering that Cassandra is Percy’s sister, Mercer is essentially offering one form of creativity instead of another, giving Percy player the opportunity to expand his role in his relationship with Cass.For another player, this does not necessarily seem to be the right “payment” because they are not particularly invested in the fiction of his character – but considering that Percy’s player clearly loves playing roles, this is a great choice here

For wounds, these systems are complicated.This is something that I will have to consider in my own game – what specific dramatic or mechanical tools I can use to express a significant impact on each of my specific players

Scanlan tells Percy that “we have to deal with this something with smoke, you are legally fucked up.One of the tools that Scanlan can provide: it breaks through by playing roles like an ax in the bushes, clearly stating “what the hell is your character now?”

Pike gives Percy a quick magic cat scan, divination that some dark spirit obscures his soul.Presumably this spirit will embrace him during the clash with Briarwoods

“Their worries relate to Ziggurat.”Old, it’s always a damn ziggurat.I have never met a ziggurat that I could trust

“Ziggurat is not up, but down.”Worse and worse!UgGugurats are almost a universal form of referring to the mountains of madness and similar works of cosmic horror, promising terrifying fries with unimaginable creatures and stunning non -euclidan geometry

On the surface, the villagers are starting the castle.In general, a good form of D&D is sending a player team to special missions that separate it from larger armed forces;Having a control of fifty characters by DM in some great melee combat slows down, and also reduces the sense of validity and perception of players.Better just have it all outside the screen

Obtaining nice graphics in the background when we are approaching ziggurat, although this production is still a bit awkwardly dark

“The event follows the tunnel for some time” provides a decent chance for several reports in the arch of the characters, and Grog and Pike confirm their friendship, while Vax sits that he was rejected by his sister.In the case of an event so hard to play roles, it seems to me that it makes sense to ensure moments of reflection at a party among such a focused arc

Of course, you also need to maintain a permanent stream

Grog and Vax have a nice moment when GROG insists that Vax commented on its cohesive muscles.Some characters, such as grog, can go a long way, but it is used here sparingly enough that his interaction with someone other than Pike is always welcome

“Stupid suggestion, keylet.””Yes, I’m really disappointed with you, Keyleth.”Grog is also very good to raise the ball when it comes to stupid jokes of other characters.He and Scanlan have great natural chemistry

Oh hell, Cassandra betrayed them!Certainly a dramatic trick, but one that you should use sparingly so that players do not stop investing in any NPCs you present to them.Your players should never feel punished for getting involved in your world

Cassandra’s eyes shine with green light when it turns, emphasizing that it is somehow under the control of Briarwoods.This helps to alleviate CASS pain – Mercer instilled this power centuries ago until Briaarwoods visited the capital

And in this way the event got stuck in a damn acid trap

After the departure of Vax, Vex takes over leadership, trying to lead the band to form.This is a good natural turn for her character – she got used to trust only her brother, but this arch forces her to faith, and even serves as a collective point for her other teammates

The acid trap provides another great opportunity for each team member to play a unique role in overcoming a greater challenge.Such environmental puzzles seem difficult to balance, but very satisfying to perform for a party

And ready

Excellent work, team!This time the player team really passed themselves, using relative silence in the external drama to take care of all the different relationships between the teams.Although each DM will try to organize events to create a satisfying narrative and player’s experience, it is always players who will decide about the campaign, and Vox Machina jointly established the solid and charming dynamics of the group.Meanwhile, the skillful use of characters such as Archibald, Ripley and Cassandra by Mercer gives me all kinds of ideas about successful implementation and the use of independent characters.I will learn to guide my unruly players!

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